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Flail

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Devlog

  • Flail v1.0.3
    July 06, 2026 by Klehrik
    Cursor movement is now locked to the game screen on click (unlocked on unfocus). Damage now rounds either up or down based on decimal value of the multiplied damage. This means that every Damage Up no... Continue reading
  • Flail v1.0.2
    June 28, 2026 by Klehrik
    1
    Item-based damage values are now rounded instead of floored via float-to-int conversion. This lowers the required Damage Up % breakpoints for +1 damage. Increased the shoot cooldown and delay by 0.5s... Continue reading
  • Flail v1.0.1
    June 28, 2026 by Klehrik
    Damage Up and item price scaling are now less aggressive. Reduced base price of most items. Iron Weight now increases flail damage as well. Added particles for ranged enemy shoot charge-ups. Added ver... Continue reading
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