<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Flail Devlog - itch.io</title><link>https://klehrik.itch.io/flail</link><description>Spin a flail with your cursor and fend off waves of enemies.</description><item><guid>https://klehrik.itch.io/flail/devlog/1576079/flail-v103</guid><title>Flail v1.0.3</title><link>https://klehrik.itch.io/flail/devlog/1576079/flail-v103</link><pubDate>Mon, 06 Jul 2026 06:24:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MzIwMTI2LmdpZg==/original/kMRWBO.gif"/><p>Cursor movement is now locked to the game screen on click (unlocked on unfocus). Damage now rounds either up or down based on decimal value of the multiplied damage. This means that every Damage Up no...</p>]]></description></item><item><guid>https://klehrik.itch.io/flail/devlog/1566800/flail-v102</guid><title>Flail v1.0.2</title><link>https://klehrik.itch.io/flail/devlog/1566800/flail-v102</link><pubDate>Sun, 28 Jun 2026 04:17:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MTUzMjg4LmdpZg==/original/NrQDp2.gif"/><p>Item-based damage values are now rounded instead of floored via float-to-int conversion. This lowers the required Damage Up % breakpoints for +1 damage. Increased the shoot cooldown and delay by 0.5s...</p>]]></description></item><item><guid>https://klehrik.itch.io/flail/devlog/1566645/flail-v101</guid><title>Flail v1.0.1</title><link>https://klehrik.itch.io/flail/devlog/1566645/flail-v101</link><pubDate>Sun, 28 Jun 2026 00:19:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MTUwMjQxLmdpZg==/original/DxN7Ux.gif"/><p>Damage Up and item price scaling are now less aggressive. Reduced base price of most items. Iron Weight now increases flail damage as well. Added particles for ranged enemy shoot charge-ups. Added ver...</p>]]></description></item></channel></rss>